Mechanized Production When I think of alternate win cons, the one that sticks out as the most cost-efficient and impactful, while not overtly threatening as to attract too much attention, has to be Mechanized Production
But the single most important thing has to be the first ability
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You can take down a lot of dorks as well as transferring player damage to a Planeswalker, giving Arlinn a wide range of removal options
Even if you're not playing a Kindred theme that will just take Radagast out of consideration entirely, you will eventually hit a happenstance of creatures in play that will have you putting creature cards on the bottom, not to mention the likelihood that you'll pull all non-creatures
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