Your game plan should be the same from the beginningtrying to play around the first onslaught of disruption, but instead of constructing a game state where you can easily win with what youve piloted yourself into, your main plan should be different
Skip to main content SIGN IN Mystery Booster 2: TL;DR (Not Tournament Legal) Edition: Mystery Booster 2 Type: Instant Cast: Rarity: R Collector #: 0317 Exile target creature if it has any abilities other than keywords
Should maintain a $4-$6 price tag, due to both of these factors
This could definitely see play outside of Commander too, but in Commander, its going to be a big win for a huge number of decks
This will allow you to cast massive X-cost spells like Nissa, Steward of Elements , Aggressive Biomancy , and Hydroid Krasis to hopefully win the game
In most cases, youll want to hold on to these cards to use their abilities or cast their spells