You choose the permanents to be blown over to other players while Inniaz's ability is resolving
Starting with a deck that is half the size of what is required for a standard game, players will gradually have new cards added to their deck while they play through a game and get to see how different mechanics and types of cards interact
As long as the player has a card already in play matching the required criteria, then theyre able to play another - usually more powerful - card on top of it for less ink than it would cost to play it otherwise
Fervent Champion on T1, and Sword of the Animist or Mask of Memory on T2
If that spell is countered this way, put it on top of its owners library instead of into that players graveyard
If you control six or more lands, create a token thats a copy of Scute Swarm instead. Basically, once you get past six lands, you start doubling your Scute Swarms every turn