For two mana, you get a Vampire that exiles a card from a graveyard, then whenever a player plays a card (or casts a spell) that shares a type with the exiled card, they take two damage
Given that, the deck is built on a base of counterspells, bounce, and cheap red removal to make sure it can last until its ready to combo off
Timing and drop calendars Multi-site monitoring is most effective when you know where to look and when
Anyone attempting to kill another one of your creatures with a spell or damage needs to deal with Pippin first, and that ward cost makes it just a little bit more difficult
Just a couple of cards that aren't part of the scene collages have been shown off
Try to always land your commander on the battlefield with a protective spell or enchantment