It's not a ritual and it does give your opponents ramp as well, but in Red to be able to burn all players each upkeep and ramp into bigger spells on your turn is perfect
A 2/2 with daybound that can't be countered, Howlpack Piper can be tapped for two mana to put a creature from its owner's hand directly onto the battlefield, immediately untapping itself if that creature was a werewolf or wolf
Also, notice that no myr have a power greater than 2 with the sole exception of Myr Enforcer, the one myr that has seen the most tournament play
There are some commanders out there that can be a huge help with getting your dragons out nice and early so you can hit some faces
Creature - Human Warlock Ratadrabik of Urborg Vigilance, ward Other Zombies you control have vigilance
Card advantage is a huge factor in every game of Magic, so being able to completely sculpt an opponent's hand is ridiculously strong.