The combination of Water and Ice typing gives Arctovish interesting strategic potential in battles, though it isn't prominent in competitive play due to its somewhat lackluster stats
You can repeat the process with the other free-to-play Mox cards since any artifact coming on to the battlefield untaps Grinding Station so its ready for another artifact sacrifice for more milling
Your opponent might have a creature removal spell or two they've been holding waiting for a target, or they might draw one, but one removal spell isn't getting it done
Red uses rummaging effects like Thrill of Possibility, treasure-making draw spells like Big Score, and the classic Faithless Looting to churn through its library
Its quick and non-destructive, which makes it a good first passespecially on trades
Theres so much that awaits in the Inklands