[5] Key mechanics: Flying, defender, countermagic, card restriction, and tapping
Ask a draft pod about their favorite format, the best deck in Standard, or-God forbid-whether Magic is better now than it was five years ago, and youll end up with a squabbling mess
Players are considered Illumineers, and according to the website, players will "wield six magical inks to summon glimmers of Disney characters." However, apart from the brief product description, there is little known about the rules
First, there are a few reprints worth mentioning that boost the power
Right now this deck needs more cards to drop permanents (creatures, artifacts, enchantments) into the graveyard
I would expect to target your opponent's cards more often than your own, though the ability to create an Archfiend of the Dross or Doomsday Excruciator (you won't get the combo trigger, but you will get the rest of the card which is still very threatening) can also be valuable