There is still a lot to understand and learn in the game, however, with a lot of associated game mechanics - like ink, lore, and glimmers - intermixing, with even more to come when new chapters are released in the future
I thought my draft had gone badly, I thought I had half of three decks, all too thin to stand alone, that I was going to have to hope to get lucky with
Given that Lady Tremaine, Imperious Queen can be Shifted onto another Lady Tremaine card - such as The First Chapters Lady Tremaine, Wicked Stepmother - for just four ink, in the right deck she can be a cost-effective way of wiping the table of threats or leaving your opponents floundering without needing to directly challenge them
Please be sure to share your thoughts on the cards above (and anything else you'd like to see changed) with us
Voyage Action Voyage gives us more versatility to use with locations, enabling you to move 2 characters of your to the same location for free
Your options really start to open up once you include some artifact tutor targets