Lorcanas most interesting parts are the areas in which it strays away from MTGs dominant model
You could choose all of yours to heal, and all of their Illusion characters to heal them then immediately theyre banished
Simba, Returned King, Mufasa, King of the Pride Lands, Simba, Rightful Heir, and Scar, Mastermind can control the board and quest with impunity thanks to their large pools of willpower
The four-cost uncommon will draw two and then lose 2 life and make a Black Wizard dork and then pump them with lifelink and power too
More expensive adds would be the Steel mainstay Robin Hood Champion of Sherwood, as well as the other Steel damage songs
When you play a 5 Strength or more Character, you can exert it to generate 2 Lore, forcing your opponent to shift their focus to removing Tinker Bell and halting your Lore engine