By eliminating the need to pay mana for spells, Dredge can have explosive starts while still being able to grind through mid- and late-games
If our deck doesn't include Green, but we have some reason to ramp, we'll almost certainly need to go with Rocks
These two can team up for a pretty big burst of Lore on turn 3
Many of the most fantastical, foreboding and magical scenes depicted in the movies translate well to art pieces for game pieces
Consisting in Lifelink, enchantments and small creatures (referred to as weenies)
The unblockable ability works with Coastal Piracy and other such effects, and I guess it lets you win with commander damage if you string together infinite extra turns, but this is overall underwhelming unless you want to play the God of the Sea for flavor