With that in mind, it helps to include as many haste granters as possible like Goblin Chieftain and Goblin Warchief
The introduction of mechanics like "Don!!" and "Awakening" expands the tactical options and opens up new levels of decision-making
I need the sweet caress of Edric's musings to keep myself playing this game
Enchantments There are a variety of good permanents you can drop that draw you cards on damage like Virtue of Courage, damage doublers like Dictate of the Twin Gods, damage triplers like Fiery Emancipation, as well as card that add bits of damage (and the ever key triggers for these cards in this section) like Mechanized Warfare and Roiling Vortex
Pitching another idea, u/Environmental_Eye_61 mused that Hot Wheels Secret Lair go vroom. Out of all the suggestions so far, this one arguably might be the most out of place
FLAVOR TEXT Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration