Nonetheless, I find Hugs to be an incredibly interesting amuse-bouche for Bloomburrow
This set's is with a nice haste, flying and good size at 4/5 and warp for three
Enabling Freerunning for all of the Assassins, and target player losing the game ability makes for a unique combination, enhancing Ezios' demand
This deck is a masterwork in how to take rather inexpensive cards and formulate them into something utterly beastly for your pod to work against
While it hasn't made too many waves in the tournament scene (although for a brief, glorious moment before Reflector Mage was banned, people were playing it at the Grand Prix level in Standard with some success), it's one of the best "build around" cards in both Standard and Modern
There are 18 Enchanted cards, numbered from 205/204 to 222/204, with three for each ink color