In an era before Wizards began seeding deliberate Commander prospects into every set, these were some of the most powerful and unique choices on the table
The difference in power level between the two is not very much in Modern, as we can also see by looking at our last Top 5 blue cards, which were almost all at three mana or below
Damaging yourself is debatably a downside, but you are rewarded by a massive 4/4 Lifelinker once you drop under half life with this effect
$0.69 Coveted Prize Zendikar Rising $0.35 Spoils of Adventure Zendikar Rising $0.49 Harper Recruiter Commander Legends: Battle for Baldur's Gate $1.99 Midnight Pathlighter Adventures in the Forgotten Realms Commander Decks $4.99 Chaos Shrine's Black Crystal Final Fantasy Commander Decks Variants $1.29 Multiclass Baldric Commander Legends: Battle for Baldur's Gate $2.49 Burakos, Party Leader Commander Legends: Battle for Baldur's Gate $0.49 Solemn Doomguide Commander Legends: Battle for Baldur's Gate $6.99 Garland, Royal Kidnapper Final Fantasy Commander Decks Variants $0.99 Nalia de'Arnise Commander Legends: Battle for Baldur's Gate $13.99 The Destined White Mage Final Fantasy Commander Decks Variants $4.99 The Destined Thief Final Fantasy Commander Decks Variants 0 results found
8/8 for eight mana was the only possible power/toughness/mana cost combination
The aptly named werewolf lord Lord of the Ulvenwald is what solidifies this card as a lock for any werewolf typal strategy, though