Helper cards are especially useful at Limited events, prereleases, or casual tables where someone asks, "Wait, what does this emblem/token/dungeon do again?" for the sixth time during a game
The options it does bring to the table are quite interesting and surprisingly powerful once you see them in action though
Next is Primal Adversary , the final entry in the multikicker cycle, a 4/3 Wolf with trample that can turn friendly lands into 3/3 Wolf creatures that are still lands
Still, these options offer plenty of potential for exciting mechanical effects, and there's one new addition in particular that I can see being very popular in both Standard and Commander
If youre high on using 4x Dark EX cards, theres Guzzlord EX, which is stronger with an additional 2x Energy attack (alongside the possibility to eliminate the opponents Energies) and is less risky as well
Rather than focusing on creatures with toxic, it focuses on cards that proliferate, turning one poison counter into another