This sinister role-playing card game where you'll solve an eerie mystery with Lovecraft-style horror Number of players: 1 to 2 Playing time: 1 to 2 hours The lowdown: Set in the quiet New England town of Arkham, this game allows you to be an investigator with your own set of strengths and weaknesses in this living card game
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Heres what I predict for each colleges unique mechanic: Silverquill (WB) Eloquence Whenever this creature becomes the target of an instant or sorcery spell, trigger an effect
It provides mana fixing, card draw, and the ability to create land creatures if you need them
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Upgrade Goals I have some specific goals when upgrading Growing Threat : Go all-in on Phyrexians Cut down on Artifacts Add more proliferate Way more card draw Less spot removal More wipes I'm making some major changes to the precon, shifting the focus from Phyrexians + Artifacts to just Phyrexians