The only things that really limit Walking Ballista are: The length of the game
Mari, the Killing Quill is easy to cast, and with deathtouch, your opponents will be less likely to block your Assassins out of fear of losing their own important creatures
you will run into the seller who won't take a penny less than TCG-mid for every common they have (run, don't walk, to you car), but it happens often enough that I no longer feel bad about just shooting an offer out there for the seller to reject
Mephidross Vampire plays super well with Triskelion, though many casual playgroups frown on combos like this for being too easy to assemble
For six mana you get to pick your choice of exiling all artifacts, creatures, enchantments, and/or graveyards
If you want X to be 3, you payto activate Blast Zone's ability