Punishing your opponents' card draw makes this a lovely addition to black lifegain decks
It's ETB to pump your stuff by +2/+2 and then given them its abilities and then damage cannot be prevented this turn too, great little win-con Overrun there
It can be a significant source of cost reduction, especially considering most discounts like Goblin Electromancer and Thunderclap Drake only reduce costs by one
In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels
If you would like to go down that road, Tainted Pact, and Demonic Consultation are your best friends
This is a downside if you're removing +1/+1 counters or similar, but removing a lore counter from a saga is all upside, keeping it in play for another turn and rebuying your earlier saga abilities