The abilities here allow you to add ink while drawing, without having to ink the card itself, allowing you to play late-game cards quicker and gain an advantage
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
That's a very powerful ramp effect, usually seen on green cards like Dryad of the Ilysian Grove
As Trance Kuja, he doubles the damage that Wizards deal to permanents or players
Table of Contents The full lists for the starter decks from Into the Inklands have been revealed
005-013 could find a home in a Steelsong deck, as they will be playing a lot of songs anyway