Card Choice Rundown This deck is still pretty early in its development, but I'll give a rundown of the cards I think you can reasonably include and the reasoning behind them (sorted by mana cost, low to high) Maindeck: 17-18 lands: Everyone's playing 17, but decks usually play 1-2 too few lands in the early stages of their development, and I can't see why this would be an exception
Imagine casting Fertile Footsteps with a few copy permanents kicking around every single turn
Ideally, theyre going to help you get more value out of each card, make your side of the board a bit scarier, and maybe even win you the game on the spot
While Nahiri gives card and mana advantage and can be very strong when youre playing the best cards she is still relying on random luck to get what you need, and if you stick to a strong theme, you can also reduce the spike of hitting best-in-slot equipment, meaning your average draws are at both a lower and a more consistent power level
This mono-red dyno rewards you with Dinosaur and Treasure tokens based on the types of the two cards that you exile from the top of your library on every upkeep
Dual Shot: limited