This type of deck definitely benefits from playing Adventure cards, since theyre creatures that can trigger magecraft, and if we play Edgewall Innkeeper we can afford to play things like Faerie Guidemother, which are almost good enough to make the cut in other versions anyway
This is amazing card flow, but it requires you to spend mana, thus hurting your ability to cast what you just drew
Oh, plus she has Support, although it isn't really relevant and is more of a flavor thing
Otherwise, shes identical to the Yzma card weve already seen in terms of cost and stats (they can each gain two points of lore when questing, too), though shes an Emerald card rather than Amethyst
Basically, after one or more mulligans, if you look at your opening hand and can see any realistic route to victory, you should keep
Sheoldred, the Apocalypse Listen, I know what youre going to say