You might want to ensure your opening hand has more removal than usual, or perhaps you're looking for ways to outpace a slower deck
Can't tangle with Tas/Goyf/Rhino either) Multicolored Wilt-Leaf Liege Keranos, God of Storms Olivia Voldaren Fulminator Mage Sigarda, Host of Herons Honorable mention: Sphinx's Revelation It's a trap!: Abrupt Decay (Not only does this fail the "don't out-efficiency Abzan test", but it doesn't even hit Rhino, Tas, or manlands) Colorless Batterskull Relic of Progenitus Karn, Liberated Etched Champion Spellskite Honorable mention: Sundering Titan It's a trap!: Wurmcoil Engine (Tron's anti-Jund allstar, but the Path weakness is just so glaring
Cards like Gideon, Ally of Zendikar, and Heart of Kiran are the main threats to controls success in the new upcoming Standard
(Do you think they should errata this to have the balloon creature type?) #49
And unlike similar cards, the Special Summon is permanent and has no restrictions on what the monsters can do they dont go away at the end of the turn, they can attack right away, and you can use them for whatever you want
Its effect would be handy against something like Accelgor DEX, but until a card like that resurfaces its mediocre at best