Once it gains an ability, it has that ability for the rest of the game
The combined illustration depicts when Dagger, whose true name is Garnet, calls upon the power of the great eidolon Alexander to defend her home, the Kingdom of Alexandria, from Bahamuts onslaught
We have a few spells like Lignify to deal with truly problematic permanents, and we've got Silkguard and Inspiring Call to survive kill spells, but it's possible the deck wants more answers
Both costs are right on curve already, so you only need 3 mana to do both
This hybrid approach separates competitive deck-building from collector's joy, and it's the strategy most experienced players settle into after a few years in the hobby
Everything is surprisingly equal when it all costs at least three mana