She uses a magical deck of illusions to produce illusory guardians, mounts, allies, and companions at a moment's notice, supplementing her formidable array of illusion spells
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn
A Treasure is still worth less than a draw, but we already have plenty of Ninjas who are great at the latter adding the capability to generate mana advantage to go with that card advantage unlocks greater heights for existing Ninja decks
Gold counterspells, provided they contained blue, where considered for the list and a couple were fairly close but didn't quite make it
This probably enables a second play on the turn we cast him
Set design actually designs the rest of the set