Each card will be printed in two art styles, one looking like the 1980s cartoon, and the other resembling the recent Transformers: Shattered Glass comic books, which are set in a kind of mirror universe where the Autobots are the bad guys and the Decepticons are the heroes
The game ends when one player wins fifteen lore points instead of the usual twenty lore points
and some are simply enablers for the rest of your deck
It gets way better if you can pay the white kicker, but thats also a 7-mana spell with a hard casting cost
On the other hand, Wars Toll works to limit your opponents choices and force them to play badly
For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn