It doesnt matter what kind of things youre really doing to make those triggers happen because at the end of the day they are helping you progress your game plan while draining the opponents of their life
Sapphire fuels your strategy by generating extra ink and ensuring you always have resources for big plays, while Emerald adds evasive characters and trick cards to frustrate your opponents game plan
Number Three The Black Wrath of God is such a simple effect, yet a hotly in demand one
Its also odd that an Item Merchant wouldnt create some kind of token or give you a choice of effects, but the flavor is the least of this cards worries
It could then slot into decks like [[Marchesa, the Black Rose]] or the upcoming [[Eirdu, Carrier of Dawn]] from Lorwyn Eclipsed
While saccing life for mana can be a problem with other colors, Green has ample opportunities for life gain and uses for a lot of mana