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The theming around Equipment is a nice flavor nod, however
Bright-Palm, Soul Awakener Bright-Palm, Soul Awakener can really help make itself or another one of your creatures incredibly strong over the course of a few turns
It's an unparalleled cantrip effect that regenerates your options out of nowhere
Elemental Bond is probably the one Id get first, because it can trigger off of tokens, has no restrictions to how often it can trigger, and gates the trigger at three rather than four
At the end of the day, many agree that if a game goes on too long, an infinite combo is a welcome way to end it and release players to shuffle up and play again