Contents: 15 Magic: The Gathering cards plus 1 Token, ad card, or punch-out counter card 1 Rare or Mythic Rare card 3 Uncommon cards 10 Common cards 1 Basic Land or Mech Basic Land card
This always involves having the capability of presenting a fast clock (think Faeries with an early BitterblossomMistbind Clique draw, U/W Delver with Delver-Geist, or Temur Delver in Legacy with Delver-Goyf), but instead of supplementing that clock with cards that are solely focused on maximizing your early damage output, you include a healthy amount of disruption for your opponents game plan
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Jafar, Striking Illusionist is a prime example
This effect is a color pie break, making them very versatile, but it also lessens the inherit weakness of counterspells, which is their inability to deal with resolved threats
You are losing the creature if you are able to deal combat to the player, and then you get the bonus of untapping and attacking again