Your opponents are going to play lands, and while you might not care much about the exile-mill, you will absolutely take two cards every time they do
Core Strategy: Start the game by establishing your 5-color mana base using ramp spells like Cultivate, Farseek, and Rampant Growth
For the host creature Strutting | Turkey, you'd count nine lines of rules text: three on the pin-up part of the text box and six on the right side
If you want a historical piece, this is an alright starting point, but I would absolutely otherwise recommend any other method over it
One of the best ways to lessen the drawback of Recurring Nightmare's extra requirement is to draft creatures that can do the other job a reanimation deck requires: getting reanimation targets into your graveyard
Love this little mana making land loads