I still want to be aggressive and win through combat damage, but I have to be mindful that Magic is a different beast than it was fourteen years ago, so I have to be mindful to fill the deck with ways to have a comeback feature in mind
This said, both cards are currently banned in Legacy, and they are both brokenly powerful on their face, so my guess would be that they were simply too good for Standard, rather than being part of a specific oppressive combo
Fanatic aside, Temur Battlecrier is definitely the heart of the deck
So, I'll tell you about a story only two others and I could ever tell
The copies of these five cards provide the removal and reach for the deck
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact