Instead of preventing all combat damage, it only prevents damage from your opponent's creatures, which sets you up to do a reasonable Settle the Wreckage impression depending on your board state
See if you can play a 1-drop on turn one, a 2-drop on turn two, and so on
Now here's the problem: Take Egotist out of Scourge and let it live a life surrounded by cards from other sets
As we already mentioned, there are four basic rarities: Common (C) Uncommon (U) Rare (R) Mythic rare (M or MR) Common Every pack you open will include multiple commons
Black already lacks one drops and so the opportunity cost of playing Vendetta for one on turn one compared to Snuff Out for zero on turn one is pretty low
While new mechanics shake up the game with each new set, it's not often that a new resource comes along to change the shape of the game