Its kind of a fixed point now and the storyline has moved past that point with this new Core Set
They have 12 or 13 cards instead of 15, and their card distribution is pretty complicated: 1 art card (5% chance of a signature variant) 1 land (15% chance of a foil land) 6 connected cards 35% chance of 5 commons, 1 uncommons 40% chance of 4 commons, 2 uncommon 12.5% chance of 3 commons, 3 uncommons 7% chance of 2 commons, 4 uncommons 3.5% chance of 1 common, 5 uncommons 2% chance of 6 uncommon 1 showcase variant 2 wildcards of any rarity 49% chance of 2 commons 24.5% chance of 1 common, 1 uncommon 17.5% chance of 1 common, 1 rare/mythic 3.1% chance of 2 uncommon 4.3% chance of 1 uncommon, 1 rare/mythic 2.6% chance of 2 rare/mythics 1 rare/mythic 1 foil of any rarity 1 token/ad card with a chance of being a card from The List You basically sacrifice the boosters ability to be used in a Draft for a chance at multiple rares
When Enkira enters the battlefield you get two Walker tokens, which are just 2/2 black Zombie tokens
(They're stalemated, but Sarah has a couple more cards, simply because she couldn't decide between them.) She offers Sam a draw, since she's only going to win by luck, but he refuses, saying she won fair and square
With multiple Slurpuffs on the field, that tough decision disappeared as you could play your disruptive supporter (e.g
2012-07-24 Advanced Heraldry Art - New Heraldic Beast additional ver