Our MTG colors guide has more detail, but here's a rough idea of what each color is best at: White - protection, small creatures, life gain Blue - card draw, counter spells, hard-to-block creatures Red - fast creatures, direct damage, temporary power Black - removal, sacrifice, reanimation Green - ramp, big creatures, enabling other colors It's quite easy to figure out what colors you want to play, but figuring out how many colors is more of a challenge
Final thoughts on ProxyMTG print quality Print quality is easiest to praise when it stops being a topic after the first game
Anything from 10 to 19 will also give it a small power bump, and a 20 will pack on the bonuses, making it a nightmare for your opponent to block
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Read More: The best alternate win conditions in MTG MDFCs in Commander should be allowed in mono-colored decks With MDFCs now in the majority of recent sets, its clear that this is a design space that Wizards are keen to keep exploring
To his surprise, the sky responded with a fierce energy he'd never thought to see again