That last one would prove to be a problem, actually, as the Commander 2013 cycle of Curses would encourage the table to attack that player to gain an advantage, which Gavin Verhey has since realized was a mistake
Meanwhile the theoretical value of building a synergy engine around sacrifice or flicker cant really measure up to the lategame dominance of a few Eldrazi, or even the evolving army of a proliferate deck
Every spell you cast triggers a different powerful effect depending on its colour, turning your whole deck into a value engine
TLDR A traditional Magic: The Gathering card is about 2.5 in 3.5 in (roughly 6.3 cm 8.8 cm)
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