Thats way over baseline and hugely inefficient
Table of Contents show The Commanders: Terra, Cloud, Tidus, and Yshtola Y'shtola, Night's Blessed | Illustration by Magali Villeneuve In an extensive interview yesterday on IGN, Wizards of the Coasts Senior Game Designer Daniel Holt (Commander Lead for this Magic set) and Principal Narrative Game Designer Dillon Deveney (Narrative Lead) talked about why they chose these four Final Fantasy commanders, how they managed to squeeze the entirety of each games story into a single 100-card deck, and how theyre honoring fan-favorite characters every step of the way
This one enters tapped with a whopping nine stun counters on it more than enough to sit there the entire game if we dont work with it
All the reasons given by Dave Finseth in that announcement are equally applicable to Commander, and players already widely recognise an unofficial, spiritual divide between cEDH and the more typical, relaxed approach to the format
Whenever an opponent loses life for the first time during each of their turns, I'll put a +1/+1 counter on Valgavoth and I'll draw a card
As with Force Spike, the powerful and fast paced nature of the cube improves the usefulness of Arcane Denial