Even having a single creature with good enough evasion makes most opponents find a way to deal with it, and giving yourself more combats means they have less time and chances to find an answer
I've often theorized about a Planeswalker that had static text that said something like "You can activate this Planeswalker's abilities on the opponent's turn" or "You can cast your spells as if they had flash," so seeing these implemented is very exciting.) Jace's static ability, however, has a much different role to play here than card advantage: he's basically a Laboratory Maniac
It certainly doesnt belong in every deck, but I kind of want to build a deck it belongs in
Pardon the pun, as a reference to not only the Rocky Horror Picture Show 's "The Time Warp" but also the Magic character Squee on the original printing of this card, but this version of Time Warp is beautifully done and is rendered in a manner that behooves the card's frame exquisitely
It is insanely fast at creating a giant army of artifacts, pumping those artifacts through cards like tempered steel, and dealing a huge amount of damage very quickly
Tarmogoyf never really got there in Commander, but it is or has been a powerhouse creature in nearly any other format it was legal in due to its ability to get absurd power boosts for virtually zero extra effort