Tifa can play out like a typical infect strategy, where it blows all its resources to take out one opponent then struggles to deal with the others, but it's very consistent at eliminating at least the first opponent or two
These gods, however, require no hoop to jump through in order to be devastating threats, are a full cycle of five (unlike the problematic three gods in Hour), and are even impervious to being exiled
"Orzhov Control" Creatures (18) 2 Blood Baron of Vizkopa 2 Slum Reaper 2 Treasury Thrull 2 Urbis Protector 4 High Priest of Penance 4 Sin Collector 2 Teysa, Envoy of Ghosts Planeswalkers (1) 1 Gideon, Champion of Justice Spells (16) 1 Profit // Loss 2 Crypt Incursion 2 Grisly Spectacle 2 Debt to the Deathless 4 Merciless Eviction 4 Obzedat's Aid 1 Grave Betrayal Lands (25) 7 Plains 8 Swamp 2 Rogue's Passage 4 Godless Shrine 4 Orzhov Guildgate Our third deck today pushes that recently-printed theme after I decided to make this deck just Return to Ravnica block
It allows for a lot of fun strategies, all of which have wings, scales, and the ability to breathe fire
Partner (You can have two commanders if both have partner.) Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn
Every time it enters or attacks, you dig eight cards deep to drop a Dragon straight onto the battlefield