Note: Remand is not countered, a part of its effect just cant be performed
Losing matches is a vital part of learning the game, so get beat down a few times and have a think about what went wrong
Immerse yourself in the enchanting world of Magic: The Gathering, where spellcasting, creature summoning, and triumphant conquests await your command
Most of the modes are useable, and I like giving this to mono-red artifact decks as a way to interact on an axis mono-red struggles to: graveyards, and exiling creatures without damaging them
The instant-speed creature and ability to counter a spell gives you a 2-for-1 punch
Paying 8 energy for permanents isnt going to always come up, but it does mean she can occasionally do something really absurd