Yeah, that might be a bit confusing, but having extra rolls at reverse-foil cards is a good thing, because with expansion sets consistently hovering near or above the 200-card standard set mark (there are 258 total cards in this set if you count the secret rares) , it can become overwhelming to try to collect the reverse-foil versions of all of the cards they are available for, so the extra reverse-foil card should help make that easier
The idea in Red is to drop your hand as fast as possible and then cast this and lose little maybe one or two cards while your foes are discarding way much more and then you win out in card advantage
Both Boros Energy and Mardu Energy had seen a dominant share of the metagame, with their combined presence hovering around 35% at the time of the update
Plus, if your Commander dies, it hops back outside of the game, where you can just buy it again although at an extra 2 mana for every time its had to vamoose in this way
Since lands are the cornerstone of every Magic deck, its important to understand their functions and what makes different kinds of lands unique
While all the Praetors are powerful, and Elesh Norn in particular is an absolute juggernaut as always, March of the Machines' Urabrask has the more unique, more powerful effect