While they won't outright stop a spell from being cast, it will slow it down by at least two turns, giving you some extra breathing space
Inys Haen Fun: 2 Impact: 2 Chaos: 2 I mean, its fine, I suppose just rather unexciting
The key difference is that while Dimir Mill plays like Burntrying to go as fast as possibleAzorius plays closer to a control deck
Tricky Terrain Tricky Terrain is probably the least beginner-friendly of the four Modern Horizons 3 Commander precons and yet, its also one of the most well-constructed
For instance, if you had out both Solphim, Mayhem Dominus and Torbran, Thane of Red Fell, then cast Flame Rift, your opponents could choose one of two orders for the effects to apply: a.) Solphim doubles Flame Rift's 4 damage to 8, then Torbran adds an extra 2 points for a total of 10 damage
Super Sleuths The best cards of this deck are pretty darn good, and youll want to track them down whenever you get a chance