At its base, youre hurting your opponents graveyards with Vren, the Relentless, shutting down decks that rely on that game zone for an advantage
Even in a world with mana burn (where you lost life if you didnt spend all the mana in your mana pool between phases), I still cannot understand why this card saw print, let alone why the prospect of losing a few points of life was considered sufficient downside for generating 2-7 mana in a color not known for mana ramp
Look for the Move cost on the Location card and exert that number of cards in your Inkwell
Fear and Intimidate only ticked the first of these boxes, while Menace manages to be both evocative and interesting at the same time
A risky, dangerous dungeon that promises great power
Level Up helps you get closer to a lore victory by giving you a bonus two lore counters anytime Calhoun banishes another character in a challenge