Again, this card feels like a really strong sideboard win-con for matchups where you can pave a way for one copy to do enough damage that it will either end your opponent on the spot, or make it so they'll eventually deck out
"Because if players are really going to get that old school playing feeling, they want to have those round corners from Alpha." And Chang, Jones, Kreider and Solier all believe the prices for the 1993 MTG Alpha cards should continue to rise in the future
The 3 ability digs deep into your deck for more legendary cards while fueling your graveyard and making Treasure along the way
Two permanents (or a permanent and a spell) are traded between two players, and each player gains control of the others game piece
I obviously want to go a different direction with the Do Over
Sea Drake and Illusory Angel can both be better but this requires some effort in design while the Efreet is just good all of the time