On the table its a 10 cost purple bomb with 12,000 power and an On Play that, for a hefty 10 DON
It can give a creature islandwalk to sneak past an opponent with islands, shrink something by -1 toughness while adding +2 power to push through damage, or even force a player to discard a card
If this card is in your early hand, you can also use the dredge mechanic to quickly build your mana pool and ensure you don't miss crucial land drops
I have built both of these decks in the past and I would encourage players to consider building them as well
If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck
I am interested enough in the archetype that I will make several of the milling decks that I have created here, and report back after testing in arenas like Friday Night Magic, or simply casual games (Standard and otherwise) that I can pick up here and there