3 Bladewing the Risen Blazing Hellhound Blazing Specter Blightning Blood Cultist Bloodsoaked Insight Bloodtithe Harvester Boggart Cursecrafter Boris Devilboon Brawl-Bash Ogre Bullseye, Death Dealer Carnage Gladiator Carnival // Carnage Carnival // Carnage Cauldron Dance Chaos, the Endless Charforger Cinder Shade Crash, Reckless Endrider Cruel Administrator Cult Guildmage Deadly Complication Deepfire Elemental Delirium Demonspine Whip Dire Fleet Captain Dire Fleet Neckbreaker Dire Fleet Warmonger Disturbing Mirth Dralnu's Crusade Eclipsed Boggart Elite Headhunter Fatal Grudge Fire Covenant Fireblade Artist Fireglass Mentor Flayer Drone Forerunner of Slaughter Forge Boss Fumarole Garland, Knight of Cornelia Garna, Bloodfist of Keld Garna, the Bloodflame Gastal Thrillseeker Ghostflame Sliver Grave Upheaval Green Goblin, Revenant Grief Tyrant Hackrobat Hellhole Flailer Hellhole Rats Hit // Run Hungry for More Incriminating Impetus Interceptor Mechan Invasion of Azgol

So, dont waste characters with evasion or bodyguard by sending them into a challenge or mulligan unnecessarily, and avoid using them as ink
He also is instructing them to grab all the rings that they can, as when the speeders hit someone treasure comes in
Our "slot" is larger because we're playing with 100 cards, not 60
I think he should either draw one card or Reckless Impulse at end of combat, because drawing two extra cards a turn would be too much at four mana and a hard push at five.
Its face commander Bright-Palm, Soul Awakener lets you double the +1/+1 counters on any creature when it attacks and prevents chump blocking since it stops creatures with two or less power from blocking it