The first thing I noticed: The format is speedier than the preceding set, Outlaws of Thunder Junction. While my games could last up to 20 minutes, they were often decided in their opening turns, thanks to aggressive creatures like Hexgold Slith and Eldrazi Linebreaker
Choose a Background (You can have a Background as a second commander.) Choose a Background (You can have a Background as a second commander.) Legendary Creature - Cleric Elf Commander (CTRL to add secondary) +1/+1 +1/+1 (CTRL to add secondary) Creature Drivnod, Carnage Dominus If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time
Each game is played out across three iconic comic book locations, with each location granting a unique effect
While these arent being handled in quite the same way as past Secret Lair Showdown events at MagicCons, they appear to share a lot of similarities
Expedite also works nicely with Seeker of the Way, Monastery Mentor, and especially when its flipped off of an Abbot of Keral Keep to replace itself, add to the board, and attack for three
What decks are you excited to grace with some angelic creatures