These are a great way to get started with Magic: The Gatherings Commander format, and while theres no major reprint value for collectors or longtime fans, theyre a pretty solid package
The deck also uses the equipment card Skullclamp to sacrifice Illusions for more cards cheaply, though it's not so great with "lord" cards like Lord of the Unreal
Trying to shake things up, I came up with a novel block plan
Click This card started design as a completely different card: Steam, Elemental Mage 1UR 2/2 Legendary Creature - Elemental When CARDNAME comes into play and at the beginning of each turn, all elementals gain activated abilities of all other elementals in play until end of turn
It can fit into Vampire decks, as well as a whole host of other life-matters builds
Youll want extra land drop effects like Exploration and replacement effects like Archelos, Lagoon Mystic or Spelunking to ensure your lands enter untapped