When Gerrard dies, you can choose to exile him, returning all creatures and artifacts that end to the graveyard this turn back to the battlefield
The game ends when one player wins fifteen lore points instead of the usual twenty lore points
The main reason to run towns are town payoffs, or cards that care about towns like Balamb Garden, SeeD Academy or The Wandering Minstrel
Try to build your deck with x/3s and x/4s to make this potentially one-sided
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." If the target is illegal when Choco-Comet tries to resolve, it won't resolve and none of its effects will happen
(2025-06-06) While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face