Whenever a creature you control with power 4 or greater enters, you may draw a card
It used to be a defining card of burn decks, though it's mostly fallen out of favor for cards with more snowball potential
Meanwhile, Helpful Hunter doesn't look like much, but if you look at the greatest tribal decks of all time, they pretty much all have a two-drop that cantrips when it enters the battlefield, like Silvergill Adept in Merfolk or Elvish Visionary in Elves
Exiling four cards plus your draw steps means this enchantment could potentially kill you by the time eighteen more turns go by
Bant Spirits effectively allows your opponent to start with a zero-mana Lava Spike in their hand, something that can be the difference between winning and losing in this aggressive Modern format
Im very fond of the Illumineers Quest format and how it can make Lorcana feel approachable to different types of players, and Im even more fond of it now that we know how Lorcanas set rotation will work