the code just needs a few more edits Code: x=72 # x coordinate of left most badge slot y=243 # y coordinate of top most badge slot imagePositions=[] for i in 0...3 #change 3 to total number of regions for j in 0...8 #change 8 number of badges in a row if $Trainer.badges[j+i*8] #change 8 to number of badges in a row imagePositions.push(["Graphics/Pictures/badges",x,y,j*32,i*32,32,32]) # These 32's are the dimensions of each badge (not sure if you changed that) end x+=48 # distance between the top left corners of two badge slots beside each other end x=72 y+=38 # distance between the top left corners of two badge slots on top of each other end Same deal in the end, just a few more edits
Do you want something like Volshe Tideturner in your deck
So, as long as Immerwolf is on the battlefield, it locks your Werewolf creatures into their better halves
I couldnt find much other than by pokemonrevolution unfortunately
Theres a neat interaction with Mycosynth Lattice, too
These legends enable and often are a payoff to whatever your deck wants to be doing or let you cheat on costs or some other benefit that might be innate to the type of card youre using