Approaching each deck as a single game also provided the opportunity to dive deep into the lore of each, capturing even more beloved moments from across the games storyline that we may not have been able to achieve otherwise. The team decided on these four Final Fantasy games based on a balance of what they wanted for the gameplay of each deck and how well known each story was overall
That number is around 10 depending on how the game went if youre running something like Tendrils of Agony
Being both instant speed and convoke allows you to reliably and easily slip it out early and cheaply with little detriment to what you want to do
This Vampire Noble has the ward keyword, requiring that any opponent wanting to target Timothar must discard a card to pay its ward cost
Connecting it to attacking helped to sell the aggression and action-oriented nature of firebending, and tying it to combat meant that players had cool ways of using their mana, like activated abilities and instants
The only thing about these cards, in comparison to combo pieces, is that these are basically one-cards combos, and the only setup you have to do is play your lands