The main characters are all lCie, with each of them having their own personal divine decree, but are brought together in their journey to fight against their determined fate
Green doesnt offer the best brawlers until at least Turn 3, so I recommend evaluating it as a mid- to late-game kill spell instead of comparing it to something like Smite the Deathless
Oh, and if you need someone dead quick, theres always Tyrannex Rex, right
Now in Commander Land, due to the color-identity rule, you can't run these tricks outside of a Commander deck that runs all three colors (so it would have to be either a five-colored deck or Temur)
Building around such a versatile engine often requires a robust mana base and utility pieces to ensure you can activate his abilities repeatedly
Not only will it remove a blocker that can absorb trample damage, it also helps us block better Galea has vigilance, so we can double dip on value